On the mainland the tribes fought wars to the last life, and the ground was red with it. Earthquakes and storms came on top of the wars. The survivors understood that they would never live peacefully there, and started dreaming of a land with rich nature and fertile soil. The Jurassic island is that land. All eight tribes arrive one after another, each from its own side and each with its own disaster behind it.
Unlike other islands this one has two mountains, and between them lies Lake Dream. The island splits into east and west, and in the second half of the campaign that split turns political.
Mythology shows through in two places. Perox, the god of darkness, lost the battle of the gods to Ether, the god of light, was cast out and hid on the island in a changed shape, gathering a kingdom of frightened people: that is how Moospell begins. The other trace is a rock inscription the Romack find: twelve tribes once lived here in peace, most died in an earthquake, and they left behind legendary weapons given to them by God. The eight tribes of the game are not the first.
Time runs in primitive years, from 972, when Tyrano land, to 1399. The first six stages cover about two hundred years and follow named people. After that the scale changes and the stages become eras: blocs, wars and generations.
Every war in the game starts from hunger. Food is the only resource, hunting grounds are the only real wealth, and almost every briefing about expansion explains it the same way: the game in our grounds has run out. Even the dinosaur uprising happens because the dinosaurs went hungry.